Last edited by Nikorisar
Sunday, November 15, 2020 | History

6 edition of Virtual Applications found in the catalog.

Virtual Applications

  • 286 Want to read
  • 37 Currently reading

Published by Springer .
Written in English

    Subjects:
  • Software engineering,
  • Virtual Reality,
  • Information Technology,
  • Computers,
  • Computers - General Information,
  • Computer Books: General,
  • Library & Information Science,
  • Computers / Information Technology,
  • Computer Science,
  • Human-computer interaction

  • Edition Notes

    ContributionsPeter B. Andersen (Editor), Lars Qvortrup (Editor)
    The Physical Object
    FormatHardcover
    Number of Pages456
    ID Numbers
    Open LibraryOL9667040M
    ISBN 101852336587
    ISBN 109781852336585


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Virtual Applications by Peter Bogh Andersen Download PDF EPUB FB2

Virtual Reality is a subdivision of computer graphics and the latter is intensely mathematical. But this book eshews a mathematical bent.

Instead it offers a sweeping survey of recent [] applications of VR. You can easily read this and get a good understanding of where VR is being by: Tony is also the author of O’Reilly Media’s books on WebGL: WebGL Up and Running (), and Programming 3D Applications in HTML5 and WebGL ().

Tony is currently VP of Platform Products at WEVR, a virtual reality community and VR media player for aspiring and professional creatives/5(23). Publisher Summary. This chapter focuses on virtual reality (VR) applications in the area of product development as well as examples of usage for training and marketing.

Product development includes the use of VR for virtual prototyping, which is the use of a computer to simulate a. This book provides an up-to-date discussion of the current research in Virtual Reality and its applications. It describes the current Virtual Reality state-of-the-art and points out many areas where there is still work to be by: 1.

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